Projectile Motion Calculator

Range, maximum height and time of flight from launch speed, angle and launch height (no air drag).

Units

m/s or ft/s

°

Height above the landing surface

Horizontal range

40.789 m

Maximum height
10.197 m
Time of flight
2.884 s
Time to peak
1.442 s
Horizontal velocity
14.142 m/s
Impact speed
20 m/s

Ignores air resistance, so real ranges are shorter, especially for light or fast objects.

Trajectory11 rows
Time (s)Distance (m)Height (m)
000
0.2884.083.67
0.5778.166.53
0.86512.248.57
1.15416.329.79
1.44220.3910.2
1.73124.479.79
2.01928.558.57
2.30732.636.53
2.59636.713.67
2.88440.790

How it works

A projectile launched without air resistance moves at constant horizontal speed while gravity pulls it down at 9.80665 m/s². The path is a parabola, and the horizontal and vertical motions can be solved separately.

From level ground the range is greatest at 45°, and complementary angles such as 30° and 60° land at the same spot. Launching from a height shifts the best angle a little below 45°.

Because air drag is ignored, this is a textbook model. It works well for slow, dense objects over short distances, but not for bullets, golf balls or anything where drag is significant.

Formula

Range (level ground) = v² sin(2θ) ÷ g Max height = h₀ + (v sin θ)² ÷ 2g Time = (v sin θ + √((v sin θ)² + 2gh₀)) ÷ g

Questions people ask

What angle gives the maximum range?

On level ground with no air resistance, 45°. Launching from above the landing point makes the optimum slightly lower; air drag also lowers it, often to 30–40° for sports balls.

Why do 30° and 60° give the same range?

Range depends on sin(2θ), and sin(60°) = sin(120°). The 60° shot goes higher and stays up longer but covers ground more slowly.

Does mass affect the trajectory?

Not without air resistance. All objects fall at the same rate in a vacuum. With air, heavier and denser objects are slowed less.